Economy & PricingMembership tiers, contracts, market rates, and the P&L

Membership Tiers

TierPrice MultiplierDefault (base $250)Capacity Rule
Hot Desk×1.0$250/mo1 open desk → 3 members (hot-desking)
Dedicated Desk×1.7$430/moCapped at 50% of open desks
Private Office×2.4$600/mo1 desk in Private Office room = 1 seat

You can set each tier's price independently. The default is calculated from the base hot-desk fee using the multiplier above.

Market Rates

Each scenario defines a market fee — the baseline hot-desk price in the local area. Members judge your prices against this rate, adjusted by the market drift.

When the market booms, raise prices. When it dips, consider holding or lowering to avoid losing members to "price perception" penalties.

Price Perception

The satisfaction model includes a "Price perception" factor. Each member compares their tier's price to what they'd tolerate. The formula accounts for both the market rate and the quality of your space — meaning a high-quality, high-price business model genuinely works.

The price score per member: clamp((tolerated - tierPrice) / (12 × tierMul), -12, +8), averaged across all members.

Contracts

TermDiscountSign-up Weight
Monthly0%50%
6-month10%30%
Annual15%20%

Higher satisfaction shifts new sign-ups toward longer contracts (up to +25% boost for long-term). Contract members can't cancel mid-term. Monthly members can leave any day.

VIP Members

About 6% of solo sign-ups are VIPs (local celebrities). VIPs pay a 1.5× premium on their tier price and generate organic leads while happy (6% daily chance of a referral when happiness ≥70).

Revenue Streams

SourceHow It Works
MembershipsMonthly fee per member (tier price × discount × VIP multiplier). The main revenue.
Day Passes$30 each. Leads who don't sign up sometimes buy a day pass instead (35% chance, needs receptionist + reception desk).
Meeting Rooms$60-$120 per external booking. Booking requests scale with member count and management software (1.8× with software).
Coffee & Snacks$3 per coffee machine drink, $6 per espresso bar drink, $4 per vending snack. Cash lands instantly. Doubled in the Co-Living scenario.
EventsTicket and bar revenue from weekly community events and player-scheduled special events.

Expense Categories

ExpenseDetails
RentScenario base × wing multiplier × difficulty × Iron Lease mod × landlord hikes. Hikes cap at 2× original.
Utilities$0.80 per floor tile per month. Solar Panels upgrade cuts this by 40%.
SalariesEach staff member's monthly pay. Night shift costs 10% extra (unless Night Owl trait).
ServicesSum of all active vendor subscriptions.
MarketingSum of active ad channel costs + referral bounties ($100 per signed referral).
Events$150 per weekly community event + special event costs.
Loan Interest12% APR on outstanding loan balance, charged monthly.

Billing Losses

Without management software, ~3% of membership revenue is lost to billing errors and admin chaos. Any software vendor eliminates this.

Corporate Tax

At every year-end close (every 12 months), 15% corporate tax is charged on positive annual profit. The year-end review shows revenue, expenses, net, and the tax bill.

Landlord Rent Hikes

After a profitable year, the landlord proposes a rent increase. The hike percentage is: 4 + min(11, round(annualNet / 25000)), so 4%-15% depending on how profitable you were. You have two choices:

Hikes are multiplicative and cap at 2× the original lease.

Seasonal Demand

All scenarios have gentle seasonal swings:

The Beach scenario has extreme swings: +60% in summer (months 6-8), -50% in winter (months 0-2, 12).

Bankruptcy

If your bank balance drops below the scenario's bankruptcy limit at month close, the game ends. The limit varies by scenario (e.g., -$30,000 for Suburb, -$5,000 for Shoestring).

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