Events & Member RequestsCommunity events, special events, and member mini-quests
Weekly Community Events
If you have an Events Manager and an Event Space room, a community event runs automatically every 7 days (day 5 of each week). Each event:
- Costs $150 in fixed costs
- Generates revenue: ~$150 + members×6 + random(0-80), scaled by events manager skill
- Adds +3 organic leads
- Sets a 5-day event buff (+6 satisfaction from "Recent community event")
Player-Scheduled Special Events
You can also schedule named special events (one at a time, 3-day lead time). These require an Events Manager + Event Space.
| Event | Cost | Revenue | Leads | Buff Days | Happiness |
|---|---|---|---|---|---|
| Networking Night | $300 | $100 + members×5 | +5 | 4 | +2 all members |
| Skills Workshop | $500 | $80 + members×12 | +2 | 6 | +5 all members |
| Open House Day | $250 | $40 + members | +12 | 2 | +1 all members |
| Launch Party | $900 | $250 + members×4 | +10 | 5 | +3 all members |
Revenue includes a random +0-60 bonus and is scaled by the Events Manager's skill (0.85 + 0.06 × skill).
When to Use Which Event
- Open House Day: best for lead generation (12 leads). Use when you have vacant desks and need to fill them.
- Skills Workshop: best for member happiness (+5 all) and long buff (6 days). Highest revenue per member at scale.
- Networking Night: balanced choice. Good leads (5) and decent revenue.
- Launch Party: expensive but flashy. Good for a combined leads + revenue push.
Member Requests (Mini-Quests)
Once per day, there's a 2.5% chance a member walks up to the front desk with a request. Only one request is active at a time. You have 25 days to fulfill it.
Available Requests
| Request | What They Want | Min Members | Supply Cap |
|---|---|---|---|
| Phone Booths | 2 more phone booths | 8 | ~1 per 10 members |
| Greenery | 4 more plants | 4 | 4 + members/5, max 12 |
| Sofas | 2 more sofas | 6 | ~1 per 12 members |
| Aquarium | 1 aquarium | 10 | 1 total |
| Art | 3 more paintings | 5 | 3 + members/12, max 8 |
| Makeover | 1 room painted with any theme | 6 | ~half your rooms |
| Workshop | Host 1 community event | 8 | Always available |
| Cleaner | Hire 1 cleaner | 6 | 1 total |
| 24/7 Access | Set up access control | 8 | 1 total (resolved forever once done) |
Supply-Aware System
Requests are supply-aware: nobody asks for more phone booths when the floor is already full of them. Each request definition has a target cap that scales with community size. Only requests where current supply + requested count ≤ target are eligible.
Outcomes
- Delivered on time: the requesting member gets +18 happiness, all members +2, a +4 satisfaction buff for 10 days, +3 organic leads, and a ticker message. Big win.
- Deadline missed: the requester loses -15 happiness, a -4 satisfaction debuff for 8 days. Damaging.
- Withdrawn: if the space already exceeds the target (community shrank or you already had enough), the member withdraws with no penalty.
The Social Web
Members form friendships at the coffee machine, lounge, and events. Social factors:
- Coffee machines: +0.4 to friendship rate
- Lounge seating: +0.3
- Recent event: +0.6
- Community manager: +0.35
Each member can have up to 4 friends. Friends boost happiness (+2 per friend, capped at +6) and retention (up to -50% daily leave probability). When a friend leaves, remaining friends lose -3 happiness each.