People & Daily LifeHow members, staff, and visitors behave inside your space

The Living Space

Your coworking space is populated by three kinds of agents: members, staff, and visitors. Each one walks around autonomously using pathfinding, chooses actions based on their needs, and visually responds to the state of the space. Up to 12 members are visible at once (the rest are simulated off-screen), plus all on-duty staff and up to 8 meeting visitors.

Member Needs

Every visible member tracks three needs that rise over time. When a need passes its threshold, the member actively seeks out the right furniture to satisfy it:

NeedRise RateThresholdTargetsIf Unsatisfied
Toilet +1.0/sec >70 Toilet -4 happiness, angry bubble, complaint
Coffee +1.4/sec >65 Coffee Machine, Espresso Bar -4 happiness, angry bubble, complaint
Rest +0.8/sec >75 Sofa, Armchair, Massage Chair -4 happiness, angry bubble, complaint

Decision Priority

When idle, a member evaluates needs in this order:

  1. Party day? On event days, there's a 50% chance they head to the Event Space instead
  2. Toilet > 70 — urgent, seek a toilet immediately
  3. Coffee > 65 — head to a coffee machine or espresso bar
  4. Rest > 75 — find a sofa, armchair, or massage chair
  5. Snack craving — 8% chance if coffee need is moderate (>35) and vending machines exist
  6. Work — 65% chance to seek a desk (office members go to Private Offices, others to Open Workspace)
  7. Wander — otherwise, take a random stroll around the space
When a member can't find the furniture they need (all toilets claimed, no coffee machine, no sofas), they lose 4 happiness instantly and show an angry thought bubble. Make sure there's always enough of everything.

Actions & Duration

ActionDurationSeated?Effect on Completion
Work (desk)7-14 secYes (chair)Rest need +25, coffee need +15
Coffee2.5 secNoCoffee need reset. +2 happiness. $3 micro-purchase ($6 from espresso bar, +1 extra happiness)
Toilet3 secNoToilet need reset
Rest5-9 secYesRest need reset. +1 happiness
Snack1.8 secNoCoffee need -20. +1 happiness. $4 micro-purchase
Party6-11 secNoSocializing at the event space

Seating & Chairs

When working, members prefer to sit in a chair adjacent to a desk rather than stand at one. A 2-tile desk with two chairs can seat two members simultaneously. If all chairs near desks are taken, they'll stand at a chairless desk as a fallback. Always place chairs next to desks for maximum comfort.

Member Personality Traits

About 55% of members arrive with a personality trait that shifts their personal happiness up or down based on specific aspects of your space. Hover over a member in the inspect panel to see their trait.

TraitHappy WhenUnhappy When
Coffee AddictCoffee machine + vendor coffeeNo coffee setup
Quiet FocusPhone booths, focus rooms, low densityNo quiet spaces, overcrowded
Social ButterflyEvents, community managerNo CM, no events
Plant Parent5+ plantsFew or no plants
Night Owl24/7 smart accessNo after-hours access
FoodieKitchen items + clean kitchenNo kitchen at all
Tech BroDedicated internet, software, Wi-Fi APsBasic internet, no tools
Eco WarriorSolar panels, lots of plantsNo greenery
AestheteThemed rooms, art, neon signsPlain, undecorated spaces
Penny PincherBelow-market pricingPremium pricing
Gym RatGym & showers, standing desksNo fitness options
IntrovertLow occupancy, focus roomsHigh occupancy (>85%)
NetworkerEvents, community managerNo events ever held
You can't control which traits walk in, but you can build a well-rounded space. A diverse facility with coffee, plants, quiet zones, events, and good internet keeps almost everyone happy.

Staff Behavior

Each staff type has distinctive AI behavior that you can observe:

RolePrimary BehaviorBreak Chance
Receptionist Stands at the reception desk 80% of the time. Occasionally wanders. 18% per decision
Cleaner Patrols the floor 70% of the time, stops to scrub spots (2.5 sec each). 18% per decision
Community Manager Seeks out members for chats 75% of the time. Both stop, face each other, and the member gets +3 happiness plus their complaint cleared. 18% per decision
Events Manager Hangs out in the Event Space 70% of the time, setting up and hosting. 18% per decision

All staff take breaks in the Staff Room if one exists — they'll head there to grab a coffee and recover morale. Build a Staff Room with a coffee machine and sofa!

Meeting Visitors

When an external meeting booking runs, 2-3 suited visitors spawn at the entrance, walk to the nearest meeting table, confer for 9-15 seconds, then leave. If no meeting table is reachable, they turn around and walk out immediately. Up to 8 visitors can be on-screen at once.

Friendships

Members form friendships over time. This is one of the most powerful retention mechanics in the game.

How Friends Form

Social Multiplier

The base chance of friendship forming is boosted by your space's social infrastructure:

FactorBonus
Coffee machine present+0.4
Lounge furniture (sofa/armchair)+0.3
Event buff active+0.6
Community manager coverage+0.35

A space with all four factors has a social multiplier of 2.65× compared to a bare-bones workspace.

Why Friends Matter

Friendships are your secret weapon against churn. Coffee machines, events, lounge furniture, and community managers all accelerate friendship formation. Invest early.

Friend Chats

Every 2.5-5.5 seconds, the game checks if any member agents who are friends are within 2 tiles of each other. If so, there's a 40% chance they'll stop and show chat bubbles — a visible sign that your community is thriving.

Day/Night Cycle

The game has a visual day/night cycle that repeats every 10 game-days. This is purely cosmetic for lighting, but affects who's in the space:

Thought Bubbles

Members and staff show thought bubbles to communicate their current state:

BubbleMeaningDuration
Coffee (happy)Heading to get coffee, or staff on break2.2 sec
Coffee (angry)Wanted coffee but all machines are busy/missing3.2 sec
Toilet (angry)Needs the bathroom but all toilets are claimed3.2 sec
Rest (happy)Taking a break on a sofa2.2 sec
Rest (angry)Nowhere to sit and relax3.2 sec
Desk (angry)Can't find a free desk to work at3.2 sec
ChatTalking with a community manager or friend2.2 sec
PartyHeading to or enjoying an event2.2 sec
CleanCleaner is scrubbing a spot2.2 sec
Angry bubbles (red) mean a member just lost 4 happiness. If you see a lot of red bubbles, something is critically wrong — not enough toilets, no coffee, or desks are full.

Personal Stories

Beyond the mechanical behavior, members accumulate "memories" — personal milestones that appear in their profile:

Enterprise Teams

With management software and 60%+ satisfaction, enterprise companies may sign multi-seat deals:

Seasonal Rhythms

Lead generation fluctuates with the calendar year (1 game-month = 30 days, month 0 = January):

SeasonNormal ScenariosSeasonal Scenarios (Beach Club)
January×1.2 (New Year resolutions)×0.5 (dead winter)
February×1.0×0.5
March-May×1.0×1.0
June-August×0.85 (summer slump)×1.6 (peak season!)
September×1.2 (back to work)×1.0
Oct-December×1.0×0.5 (Dec)

Online Reviews

The monthly report panel shows 4-6 generated reviews from a fake review site. These are based on your actual satisfaction factors:

Reviews are diagnostic tools. They tell you exactly what the community loves and hates, translated into the voice of actual reviewers. Read them carefully.

Next: Strategy & Tactics →