Formulas & NumbersQuick-reference cheat sheet — every key formula in one place

All values are extracted directly from the game source. This page is meant as a reference card you can keep open while playing. For detailed context, follow the links to each topic's full page.

Satisfaction & Reputation

FormulaDescription
satisfaction = clamp(50 + Σfactors, 5, 95)Base 50, add all positive/negative factors, clamp to 5-95. Details
reputation drift = (sat - rep) × raterate = 3.5%/day if dropping, 1.2%/day if recovering
rep stars = round(reputation / 10) / 2Half-star display: 0 to 5.0 stars
lead multiplier = (reputation / 50)1.3Clamped 0.2–1.35. Reputation below 50 tanks leads.

Pricing & Market

FormulaDescription
market rate = base fee × tier multiplier × market driftBase fee is scenario-defined. Details
market drift ∈ [0.72, 1.4]Multi-month booms/busts, 4-9 month trends
tolerated price = market rate × (0.8 + satisfaction / 150)Higher quality = tolerate higher prices
price score = clamp((tolerated - price) / (12 × tierMul), -12, +8)Per-member, averaged. Details
member price = tier price × (1 - discount) × VIP mulVIP = ×1.5. Rounded to nearest $5.

Tier Multipliers

TierMultiplierAt $250 base
Hot Desk×1.0$250/mo
Dedicated Desk×1.7$430/mo
Private Office×2.4$600/mo

Capacity

FormulaDescription
hot desk capacity = (open desks - dedicated) × 3Each open desk supports 3 hot-deskers
dedicated cap = 50% of open desksCan't fill all open desks with dedicated members
office seats = desks in Private Office rooms1:1 ratio
total capacity = office + dedicated + hot desk capacityDetails

Churn & Retention

FormulaDescription
monthly leave/day = clamp(0.30 - happiness × 0.004, 0.01, 0.35) / 30Friends reduce by up to 50%
contract renewal = clamp(0.25 + happiness/100 + friends×0.03, 0.3, 0.97)Chance to stay at contract end
happiness drift = happiness + (personalSat - happiness) × 0.1212% per day toward personal satisfaction
personalSat = satisfaction + traitDelta + min(6, friends × 2)Friends cap at +6. Details
mass exodus: 5%/day if sat < 35 for 12+ days30-50% of monthly members leave, -6 reputation

Tier Upgrades & Downgrades

ConditionChanceDirection
Happiness ≥ 72 at contract end25%Upgrade one tier (if price tolerable)
Happiness < 55 at contract end35%Downgrade one tier

Contracts

TermDiscountSign-up Weight
Monthly0%50%
6-month10%30%
Annual15%20%
Enterprise-10% (premium)N/A (special)

High satisfaction shifts new sign-ups toward longer contracts: boost up to ±25% rebalance based on (satisfaction - 50) / 100.

Staff & Morale

FormulaDescription
training event: +1 skill, moraleGain bonusCosts time + fee. Details
raise = salary × 1.08+18 morale. Rounds to $10.
rest bonus = +8 moraleWhen staff enter Staff Room
community coverage = CM count / required CMsRequired: 1 per 25 members, capped at 1.0
cleaning coverage = cleaner capacity / floor tiles~260 tiles per cleaner

Marketing & Leads

FormulaDescription
leads = channel throughput × freshness% × rep multiplier × seasonDetails
freshness decay = -1.55/day (on)Floor: 35%
freshness recovery = +0.75/day (off)Ceiling: 100%
referral: $100 cost per signed referral0.7% daily per member × satisfaction/100
day pass: 35% chance from non-signing leadRequires receptionist + reception desk. $30 each.
waitlist patience: 21 daysMax 8 entries. Auto-convert when desk frees up.

Seasonal Multipliers

MonthNormalSeasonal (Beach Club)
January×1.2×0.5
February×1.0×0.5
March-May×1.0×1.0
June-August×0.85×1.6
September×1.2×1.0
Oct-Nov×1.0×1.0
December×1.0×0.5

Furniture Wear

FormulaDescription
worn threshold = 65%Items above this look shabby and affect satisfaction
satisfaction penalty = -1.5 per worn itemCapped at -10 total
cleaner reduction = 30% less wearWith adequate cleaning coverage
refurbish cost = ~30% of purchase priceResets wear to 0. Full table

Friendships

FormulaDescription
new pairs/day = roster × 0.007 × socialsocial multiplier: 1.0 base + coffee/lounge/events/CM bonuses
max friends = 4 per memberEach friend adds +2 personal sat (cap +6)
friendship happiness bonus = +4Immediate bonus when friendship forms

Incidents

ParameterValue
Base daily chance9% (18% with Storm Front)
Cooldown9 days minimum between incidents
Difficulty scalingRelaxed ×0.7, Standard ×1.0, Cutthroat ×1.4

Rival Competition

FormulaDescription
rival score = quality + (your fee - their fee) × 0.08Higher = rival is winning
lead steal = 5%-40%Based on score gap
poach chance = 5%/dayWhen rival is winning (edge > 5)
defect chance = 6%/dayWhen you're winning (edge < -8)
retention per distinctive feature = ~18%Capped at 85% total. Feature list

Financial

ItemValue
Corporate tax15% on yearly profit
Billing loss (no software)3% of membership revenue
Rent hike (lease review)5-15% per profitable year
Max rent multiplier×2.0 of base rent
Expansion wing rent+25% of base per wing (max 2)
Loan APR8%
Meeting room booking$60-$120 per booking
Day pass$30
Coffee purchase$3 (machine) / $6 (espresso bar)
Snack purchase$4 (vending)

Enterprise Deals

RequirementValue
Daily probability0.6% × scenario enterprise multiplier
PrerequisitesManagement software + 60% satisfaction + tolerable pricing
Deal size5-7 office seats
Contract12 months at 10% premium
Acquisition chance0.15% daily per team

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